"Zoor: Majū Tsukai Densetsu" is a unique role-playing game that was released exclusively in Japan for the Nintendo 64 console in 1999. Developed by Imagineer and published by Atlus, this title stands out as one of the few RPGs available for the N64, a console more widely recognized for its action and platforming titles. Set in a fantastical world populated by monsters and magic, the game follows the journey of a young magician apprentice who embarks on a quest to become a master sorcerer. The narrative is rich with quests, intricate character interactions, and a multitude of magical creatures to tame and train, resembling mechanics seen in contemporary monster-catching games.
In terms of gameplay, "Zoor: Majū Tsukai Densetsu" introduces a semi-turn-based combat system that allows players to capture and utilize monsters in battles, a core mechanic that adds depth and strategy to encounters. Players can form teams with their captured creatures, leveraging individual monster’s abilities and weaknesses to gain tactical advantages in combat. Graphically, the game pushed the N64’s capabilities with its vibrant landscapes and character models, though it faced limitations inherent to the console, such as texture resolution and draw distances. Its release towards the end of the N64's life cycle and the absence of a Western launch led to it becoming somewhat of a cult classic among niche RPG enthusiasts and collectors of rare Japanese games.
No screenshots for this game
Players: Single Player
Has Coop:
Max Players Online:
0 brainiacs have this game on their wishlist
0 brainiacs have favorited this game
0 brainiacs have beat/completed this game