"Wetrix" is a unique and engaging puzzle video game that was released on the Nintendo 64 platform in 1998. Developed by Zed Two and published by Ocean Software, the game introduces a fresh twist to the classic puzzle genre by incorporating real-time water physics into its gameplay. In "Wetrix," players are tasked with strategically placing falling pieces on a rectangular landscape to manipulate the environment. The main objective is to create enclosed spaces or barriers that prevent accumulating water from spilling off the surface. Failure to contain the water results in a decrease in the player's water level gauge, and losing all the water ends the game.
The gameplay of "Wetrix" involves various types of pieces such as uppers, which raise the surface making it possible to create ponds and lakes, and downers, which flatten the surface. Fireballs evaporate the water but can be extinguished by water bombs, adding layers of strategy on how best to manage the challenges presented. With each progressive level, the game speed increases, and the addition of elements like ice blocks and earthquakes keeps the gameplay challenging and exciting. This title stands out due to its innovative use of 3D graphics which was pioneering at the time, showcasing the N64's capabilities in rendering complex water simulations. "Wetrix" holds a nostalgic charm for its originality and dynamic puzzle-solving approach, making it a memorable experience for gamers who encountered it during the N64 era.
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Players: Single Player
Has Coop:
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