"Virtual Pro Wrestling 64," released for the Nintendo 64 in 1997, is a professional wrestling game developed by AKI Corporation and published by Asmik Ace Entertainment. As part of the illustrious AKI wrestling game series, it stands out with its robust gameplay mechanics and deep roster. Unlike its Western counterparts, "Virtual Pro Wrestling 64" was exclusively released in Japan, appealing directly to fans of Japanese professional wrestling. The game features a mix of real licensed wrestlers from various promotions alongside fictional characters, creating a diverse lineup for players to choose from. Players can engage in a variety of match types, each with its unique rules and options, providing a comprehensive wrestling simulation.
The game is renowned for its technical depth and realistic grappling system, which marked a significant advancement in wrestling games at the time. "Virtual Pro Wrestling 64" utilizes the same engine as "WCW vs. nWo: World Tour," known for its user-friendly controls and strategic depth. This allowed players not only the ability to perform a wide array of wrestling moves but also to experience nuances such as weight detection and momentum. Its critical and player acclaim mainly stems from its intricate attention to the detail and authenticity of the wrestling moves and physics, making it a favorite among wrestling game aficionados. The game set a strong foundation for future titles in the AKI wrestling series, influencing subsequent releases with its engaging gameplay mechanics and attention to detail.
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Players: Single Player
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