Release Date: 1993
"Ultima V: Warriors of Destiny," originally released for various computer platforms including the Commodore 64 and the Apple II in 1988, made its way to the Nintendo Entertainment System (NES) in 1993. Developed by Origin Systems and adapted for the NES by Pony Canyon and FCI, the game is the fifth installment in the acclaimed Ultima series, created by Richard Garriott. Set in the medieval fantasy world of Britannia, this role-playing game continues the adventures from its predecessor, Ultima IV, with the player taking on the role of the Avatar. The protagonist must unravel the disappearance of Lord British, the ruler of Britannia, and confront the tyranny of his successor, Lord Blackthorn who, influenced by the enchantment of three mysterious Shadowlords, enforces oppressive laws that corrupt the virtues the Avatar previously established.
Gameplay in "Ultima V: Warriors of Destiny" involves a deep and complex system that was advanced for its time, incorporating a top-down perspective for exploration and a tactical combat system. The game is notable for its significant enhancements over its predecessor including a more interactive world, where day turns to night, NPCs have schedules, and the environment reacts to player choices. Players must navigate through dungeons, towns, and vast wilderness areas, engaging with NPCs to gather clues and missing pieces of the bigger narrative puzzle. Although the transition from computer to NES led to some simplifications in graphics and controls, the core essence and expansive narrative were faithfully preserved, making it an engaging and challenging entry into the console RPG library. This version allowed a broader audience to experience an intricate story and strategic depth that were hallmarks of the Ultima series.
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Players: Single Player
Has Coop:
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