Release Date: 1996
"The King of Fighters '96" is a pivotal entry in the renowned fighting game series developed by SNK, adapting and expanding on the mechanics established by its predecessors. Released for the Sega Saturn in 1997, following its initial debut in arcades in 1996, it is best known for significantly refining the team-based fighting dynamics that would become a hallmark of the series. In "The King of Fighters '96," players select a team of three characters from a roster that features a blend of fighters from other SNK games, such as "Fatal Fury" and "Art of Fighting," along with unique characters created specifically for the series. The game introduces a more dynamic and fluid combat system compared to earlier versions, incorporating dodge rolls, mid-air guard cancels, and a new combo system, adding depth and complexity to each battle.
The release of "The King of Fighters '96" on the Sega Saturn was especially notable for its ability to closely mimic the arcade experience, a significant achievement at the time given the hardware limitations of home consoles compared to arcade systems. This version included exclusive features such as the "Boss Team," comprising of villains from previous installments, which added to its replay value and fan appeal. Visually, the game boasted detailed sprites and vibrant backgrounds that showcased SNK's dedication to high-quality 2D artwork. Its soundtrack, which combined new compositions with revamped themes from earlier games, received particular praise for enhancing the overall atmosphere. The game not only progressed the series' narrative, involving a recurring fighting tournament with an underlying mystical story, but also set a new standard in competitive fighting gameplay, influencing many future titles in the genre.
Gameplay
Players: Single Player
Has Coop:
Max Players Online:
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