Release Date: 1989
"The Battle of Olympus," released for the Nintendo Entertainment System (NES) in 1988, is a side-scrolling action-adventure game developed by Infinity and published by Imagineer in Japan and by Brøderbund in North America. Inspired by Greek mythology, the game is set in ancient Greece and spins a heroic tale involving Orpheus's quest to rescue his beloved Helene, who has been captured by the dark god Hades. Players embark on an epic journey across mythological landscapes fraught with mythical creatures and gods. Armed with weapons like the staff of Fennel and the sword of Hephaestus, players must gather items and divine artifacts necessary to defeat Hades and restore peace to the land.
Gameplay in "The Battle of Olympus" closely resembles that of "Metroid" and "Zelda II: The Adventure of Link," emphasizing exploration, character upgrades, and real-time combat. As players navigate through multiple Greek city-states such as Argolis, Attica, and Phthia, they engage in combat with legendary creatures such as centaurs, minotaurs, and harpies. The game is notable for its use of dialogues with non-playable characters (NPCs) and its reliance on the player’s memory and exploration skills to proceed, as it lacks an in-game map. Its detailed pixel art and soundtrack rooted in Greek motifs helped create a compelling ancient world atmosphere, contributing to its status as a cult classic among retro gaming enthusiasts.
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Gameplay
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Players: Single Player
Has Coop:
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