Release Date: 2009
Fighting 2D Fighting ActionTatsunoko vs. Capcom: Ultimate All-Stars is a 2.5D fighting game developed exclusively for the Wii console, in which players face each other with a team of two in a one-on-one fight to deplete their opponent's health bar. Tatsunoko vs. Capcom is a departure from the more complex attack systems implemented in the Street Fighter series and some previous Vs. fighting titles. The game was built around a simplified three-button attack system (Weak, Medium, Strong) since it was developed with the Wii in mind and an attribute of Vs. games is the ability to execute special moves with simple commands. There is also the multifunctional "Partner" button that can be used to tag in a teammate or provide assistance in attacking. The game's two largest and most powerful characters, Tatsunoko's Gold Lightan and Capcom's PTX-40A, fight on their own without a partner resulting in the inability to do universal techniques that require a partner. To regenerate health, each player may switch out their characters at any time. A team can perform two special moves simultaneously at the cost of three special bars. The match is over once one of the teams have no remaining fighters.
Tatsunoko vs. Capcom is the first Vs. series game to feature 3D graphics on a 2D plane creating a 2.5D environment consisting of character models and backgrounds rendered in 3D, while gameplay remains on a 2D plane used in traditional fighting games. The camera has freedom to move in 3D at certain times during fights, for dramatic effect. Additionally, most stages have a theme relating to a Tatsunoko franchise or a Capcom game and are mostly not interactive to the player.
Universal mechanics are similar to the previous Marvel vs. Capcom games. Characters can call their partner to do a predefined "Variable Assist" attack. Characters can tag with another character, performing an attack upon entry called a "Variable Attack". Performing a "Variable Counter" also lets the player tag out with another character. "Snapback" is an attack that forces the opponent to switch characters should it land. "Hyper Variable Combination" lets characters of one team perform their Hyper moves, attacks that require a stock of level, at the same time, whereas "Delayed Hyper Cancellation" cancels a current Hyper move of the character with another Hyper move of the character's partner. Each character has a launcher to send the opponent to the air, allowing the character to do an "Air Combo".
There are also new universal techniques found in the game. "Variable Aerial Rave" lets the character switch to his or her partner while in mid-air. "Mega Crash" is a defensive maneuver that frees the character from the opponent while sacrificing a part of his or her life and two stocks of levels. "Baroque Cancel" is a mode where the character glows in a rainbow of colors while sacrificing the red portion of the character's life - activating the mode cancels the current attack animation, allowing the player to extend combos and deal more damage relative to the amount of red life that is sacrificed. Baroque ends when the character stops or performs a Hyper move.
Tatsunoko vs. Capcom: Cross Generation of Heroes has an Arcade mode, which involves the player battling against computer controlled opponents in multiple stages until he or she reaches the boss character, Yami from Ōkami. Time attack and Survival mode requires the player to defeat every character in the game. Survival limits health regeneration while Time attack is solely about completing it in the shortest time possible. There is a shop where unlockable characters, alternate character costumes, character profiles, movies, illustrations, background music for use in the gallery and minigames can be purchased with money obtained throughout the game.
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Players: 1 to 4 Players
Has Coop:
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