Release Date: 1996
"Taikyoku Shogi Kiwame II," developed for the Sega Saturn, is a digital rendition of one of the most expansive and complex board games ever created, Taikyoku Shogi, which originated in Japan during the 16th century. The game is known for its incredibly large board, consisting of 36 squares by 36 squares, and the vast number of pieces involved, typically over 400 per player, each with unique movement rules. "Taikyoku Shogi Kiwame II" not only brings this colossal version of shogi to life but also makes it accessible to players who may not have the physical space or resources to play the traditional game. Featuring detailed graphics and an intuitive interface, the game captures the strategic depth and the monumental scale that the original board game is renowned for.
The Sega Saturn version of "Taikyoku Shogi Kiwame II" is notable for its historical significance in the realm of video game adaptations of traditional games. It was one of the few attempts to digitize Taikyoku Shogi, appealing primarily to hardcore fans of shogi who sought new and more challenging variants. The game's AI provides varying levels of difficulty, catering to both beginners and experienced players, thus aiding in learning and mastering this complex game. Furthermore, the inclusion of save features allows players to pause and resume the lengthy battles typical of Taikyoku Shogi, which can be an essential function given the game's depth and length. Overall, the game stands as a testament to the capabilities of the Sega Saturn console to handle games of significant complexity and niche appeal.
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Players: Single Player
Has Coop:
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