Swordquest: Waterworld was the third entry in Atari's Swordquest series for the Atari 2600, released in limited quantities in 1983. The game, inspired by the element of water, was based on the philosophical concept of Seven Centers of Chakra from Indian traditions. Like the previous entries, it challenged players with cryptic puzzles tied to an accompanying DC Comics story.
The gameplay followed the same overhead adventure format, where players navigated interconnected rooms, collected items, and solved puzzles. The ultimate goal was to uncover hidden clues within the game and comic book, leading to a series of numbers that players submitted for a chance to win a $25,000 Crown of Life, a jewel-encrusted gold prize.
Due to Atari's financial struggles during the video game crash of 1983, Waterworld was only distributed to members of the Atari Club, making it a rare collector's item today. The game's limited release and the cancellation of the Swordquest contest have cemented its status as a fascinating piece of gaming history.
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