Swordquest: Earthworld was the first game in Atari's Swordquest series for the Atari 2600, released in 1982. It launched an ambitious multimedia contest combining video gaming, puzzles, and mythology, where players competed for real-world treasures valued at $25,000 each. The game featured an overhead adventure gameplay style, with players exploring a grid of rooms representing the zodiac signs. Each room contained puzzles, items, and traps that required logic and experimentation to solve.
To progress, players deciphered cryptic clues in the accompanying comic book, illustrated by DC Comics. Solving the puzzles revealed hidden words, which participants submitted for a chance to compete in a grand championship.
Despite its groundbreaking concept, Earthworld was criticized for its abstract gameplay and cryptic design, which made it difficult for many players to engage with. However, it remains an iconic example of Atari's creativity during the early 1980s gaming boom.
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