"Space Station Silicon Valley," developed by DMA Design and released for the Nintendo 64 in 1998, presents a unique blend of platform and puzzle-game elements set in an unusual and comedic science fiction environment. The game revolves around the story of a space station that was launched into orbit filled with robotic animals for a reality TV show. After a crash and hundreds of years of orbiting Earth, the player takes on the role of EVO, a robot that can take control of the various mechanical animals inhabiting the station. Each animal possesses unique abilities and characteristics, which the player must utilize to solve puzzles, combat enemies, and navigate the station's varied environments to ultimately repair EVO's spaceship and return home.
The gameplay in "Space Station Silicon Valley" is particularly noteworthy for its inventive approach to problem-solving and exploration. Players must strategically determine which animal's abilities are best suited to overcome specific challenges and progress through the game's levels. This mechanic of "body-hopping" into different animals adds a layer of strategy and replayability, as players can experiment with different approaches to scenarios. The game was generally well-received for its humor, creativity, and distinctive gameplay, though it did encounter some criticism for technical issues, such as glitches and graphical limitations typical of the era. Despite these minor setbacks, "Space Station Silicon Valley" remains a beloved and memorable title in the N64 library, showcasing DMA Design's knack for innovative game design prior to their famed work on the "Grand Theft Auto" series.
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Players: Single Player
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