Release Date: 1996
"Sonic 3D Blast," developed by Traveller's Tales and Sonic Team, is a unique entry into the Sonic the Hedgehog series, initially released for the Sega Saturn in 1996. Unlike the traditional side-scrolling titles previously synonymous with the Sonic franchise, Sonic 3D Blast features an isometric perspective, providing a pseudo-3D experience. Players navigate Sonic through a variety of themed levels—collecting rings, jumping onto platforms, and avoiding obstacles—all while rescuing flickies, small bird-like creatures. These flickies have been captured by Dr. Robotnik and need to be freed from robotic shells by destroying the robots, then herded to a warp ring to complete each stage.
The transition to an isometric view was a significant pivot in gameplay for the Sonic series, aimed at offering fresh gameplay mechanics and taking advantage of the capabilities of the Sega Saturn. The game was initially developed for the Sega Genesis with the Saturn version enhanced graphically to leverage the more powerful hardware, providing better textures and lighting effects. Sonic 3D Blast stands out not only for its gameplay innovation but also for its developmental context; it was produced during a time when both Sega and the Sonic franchise were experiencing transitions, including the shift towards newer generations of gaming consoles. The Saturn version is particularly noted for its enhanced music tracks and additional special stages that make use of the console’s advanced graphics capabilities. This title represents a notable chapter in Sonic's history, experimenting with 3D environments that foreshadowed future developments in the series.
Gameplay
Players: Single Player
Has Coop:
Max Players Online:
0 brainiacs have this game on their wishlist
0 brainiacs have favorited this game
0 brainiacs have beat/completed this game