Release Date: 1995
"Shin Megami Tensei: Devil Summoner" is a role-playing game developed by Atlus, initially released for the Sega Saturn in 1995. It is a part of the larger Shin Megami Tensei series, which is known for its complex storylines, dark themes, and the use of mythological and occult elements. In "Devil Summoner," players navigate the life of a college student-turned-detective in a contemporary Japanese city, who gains the ability to summon and command demons after a fateful encounter. The game combines traditional RPG elements such as exploration, conversation, and turn-based combat with the unique aspect of demon negotiation and fusion, allowing players to recruit demons as allies and merge them to create more powerful entities.
The gameplay of "Shin Megami Tensei: Devil Summoner" was groundbreaking at its release, distinguishing itself with its non-linear narrative and the strategic depth added by the demon alignment system, influencing player choices and the storyline’s progression. The game's release on the Sega Saturn was notable as it helped solidify the console as a serious platform for RPGs in Japan, despite its struggles in other markets. "Devil Summoner" also set a precedent for subsequent games in the series, particularly with its focus on urban settings and detective-style storytelling, paving the way for future titles like "Shin Megami Tensei: Persona." Its complex gameplay, coupled with a compelling narrative, garnered a dedicated fan base and helped maintain Atlus’s reputation for crafting challenging and innovative games within the genre.
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Players: Single Player
Has Coop:
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