"Sega Worldwide Soccer '97," developed and published by Sega for the Sega Saturn, is a landmark sports title that brought realistic soccer gameplay to home consoles in the mid-90s. Released as a sequel to "Sega International Victory Goal," this game notably improved upon its predecessor in terms of both gameplay mechanics and graphical prowess. Designed to leverage the capabilities of the Sega Saturn, it featured fully 3D player models and stadium environments, a significant advancement from the sprite-based graphics common in earlier football video games. Players could engage in a variety of modes, including friendly matches, tournaments, and a full league season, with a roster of international teams each characterized by their own distinct playing styles.
The game was highly acclaimed for its smooth animation and realistic ball physics, which were revolutionary at the time. "Sega Worldwide Soccer '97" implemented a control scheme that was both intuitive and deep, allowing players to perform a wide range of actions such as passing, shooting, and dynamic tackling. Its commentary, provided by Gary Bloom, was one of the early examples of full-match narration in a football game, enhancing the immersive experience. The game not only set a new standard for soccer games on the console but also became a critical and commercial success, praised for its accessibility to newcomers and depth for seasoned players. It stands as a significant milestone in sports gaming history, marking Sega Saturn as a competitive platform for sports simulations during the console wars of the 90s.
Gameplay
Players: Single Player
Has Coop:
Max Players Online:
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