Release Date: 1997
"Real Sound: Kaze no Regret" is an innovative and unique video game released for the Sega Saturn console in 1997. Developed by WARP and directed by Kenji Eno, it stands out as one of the rare games designed primarily for visually impaired players, though it can be enjoyed by anyone. Unlike traditional video games which rely heavily on graphics, "Real Sound: Kaze no Regret" focuses entirely on audio to convey its narrative and gameplay. The game revolves around a complex emotional story involving multiple characters whose lives intersect in various dramatic ways, employing an extensive use of voice acting, sound effects, and music to guide the player through its interactive narrative without the use of visual cues.
The history of "Real Sound: Kaze no Regret" is as intriguing as the game itself. Kenji Eno, always known for his unorthodox approach to video game development, created this game in response to a middleware he developed that was mishandled by a game magazine. Initially intended to showcase the middleware's capabilities in producing high-quality audio, Eno turned the backlash into an opportunity to innovate, resulting in a game entirely based on auditory experience. This was a radical shift in gaming during a time when the industry was heavily focused on improving and showcasing graphical capabilities. The game not only provided a unique gaming experience but also brought attention to the needs of disabled gamers, making it a significant title in the realm of accessible gaming. The Sega Saturn's sound capabilities were fully utilized in this endeavor, showcasing the console as a versatile and powerful platform for game development.
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Players: Single Player
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