"Qix" is an engaging and challenging arcade-style game that was brought to the Atari Lynx handheld gaming system. Originally developed by Taito and released in 1981, the game presents a simple yet addictive premise: players must draw lines to capture territory on a playing field while avoiding the enigmatic and erratic Qix—a colorful, floating entity that twists and spirals unpredictably. Players use a marker to draw Stix, completing closed shapes to claim portions of the screen. The goal is to claim a supermajority of the screen (usually 75%) to advance to the next level, all the while dodging Sparx that traverse the Stix and the menacing Qix itself which can split in later levels, adding to the game's challenge.
The Atari Lynx version of "Qix" was notable for its faithful reproduction of the game's original graphics and gameplay mechanics, alongside enhancements that utilized the Lynx's more advanced hardware capabilities compared to earlier versions. The game's portability on the Lynx added a significant convenience factor, as players could now challenge themselves with the strategic and fast-paced gameplay of "Qix" on the go. The game is particularly praised for its straightforward yet deep gameplay, where the escalation of risk with higher rewards for more elaborate or risky territory captures adds a compelling layer of strategy. "Qix" has not only been appreciated for its gameplay but also stands out as a classic example of early geometric-based arcade games, influencing a variety of subsequent video games in the puzzle and strategy genres.
Gameplay
Title
Players: Single Player
Has Coop:
Max Players Online:
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