"Q*bert's Qubes" is an arcade-style puzzle game developed as a sequel to the popular 1980s video game "Q*bert." Released for the Atari 2600 / VCS, this game expands upon the mechanics of its predecessor by challenging players to rotate cubes to match a target pattern, rather than simply jumping to change colors as in the original Q*bert. Players control the loveable, orange, snout-nosed character Q*bert, who must hop around a three-dimensional arrangement of cubes. The goal is to rotate these cubes so that their visible faces match a given pattern, all while avoiding the familiar slew of enemies like the treacherous Coily and new challenges on each level.
Developed by Mylstar Electronics and released in 1984, "Q*bert's Qubes" brought fresh gameplay elements and increased complexity, making it a noteworthy but more challenging sequel. Each level presents a different pattern that players must achieve by flipping the cubes, adding layers of strategic depth. The game's critical reception was generally positive due to its inventive use of the original "Q*bert" format and the added puzzle-solving elements which required both quick reflexes and careful planning. Although not as widely remembered or celebrated as its forebearer, "Q*bert's Qubes" retains a place in classic game history for its creativity and challenging mechanics.
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