Release Date: 1997
"Ochige Designer Tsukutte pon!" is an innovative and engaging video game developed for the Sega Saturn, a prominent gaming console of the 1990s. The title, when translated, means "Let's Make a Falling Object Game!", and that's exactly what players can do. This unusual game offers a unique opportunity for players to design and play their own "falling object" puzzle games, similar in concept to classics like "Tetris" or "Columns". Players can customize various aspects of the game, including the shapes of the objects, the game rules, and even the graphical themes and backgrounds. This level of customization made "Ochige Designer Tsukutte pon!" standout as a creative platform for gamers who wanted to try their hand at game design without needing programming skills.
Developed by Kid Corp and released in Japan in 1996, "Ochige Designer Tsukutte pon!" capitalized on the creative gameplay and customization trend that started to appear in video games during the mid-90s. The game did not see a release outside of Japan, perhaps due to its very niche appeal and the text-heavy interface which would require extensive localization. Despite its limited audience, the game is remembered for its depth in customization and the empowerment it offered to players, allowing them to be both game designers and players. It remains an interesting footnote in the Sega Saturn’s library, showcasing the console's capabilities and the innovative game types developers were exploring at the time.
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Players: Single Player
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