"NBA Jam 99" for the Nintendo 64, developed by Iguana Entertainment and published by Acclaim Entertainment, marked a significant transition for the NBA Jam series from its arcade-style roots to a more simulation-based basketball experience. Released in 1998, this iteration introduced a full NBA license, allowing players to choose from all 29 NBA teams of the time, complete with real player names and likenesses. The game boasted impressive graphics for its era, utilizing the Nintendo 64's capabilities to render detailed player models and smoother animations. NBA Jam 99 also featured various modes including Season, Playoffs, and Exhibition, appealing to both casual fans and more dedicated followers of the sport.
Gameplay in NBA Jam 99 diverged notably from the over-the-top, two-on-two action of previous titles in the series, which were famous for their exaggerated dunks and lack of fouls or free throws. Instead, it embraced a more realistic five-on-five format, adding strategic depth through the introduction of offensive plays and a focus on defense. The game included a new "Jam Cam" feature that offered dynamic camera angles, making the gameplay experience more immersive. Commentary was provided by Kevin Harlan and the inclusion of Marv Albert was initially planned but later omitted due to legal reasons. Despite mixed reviews from fans expecting the classic arcade feel, NBA Jam 99 paved the way for future NBA Jam titles that continued to build on a blend of arcade and simulation basketball.
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Players: Single Player
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