"Mangia" is a quirky and lesser-known game designed for the Atari 2600/VCS, published by Spectravision in 1983. In this unique culinary-themed game, players take on the role of a young Italian boy who must manage an endless supply of pasta served by his overzealous mother. The objective is to dispose of the pasta discreetly to avoid being forced to eat it all. Players can feed the pasta to a cat or a dog seated beside them, or toss it out the window. However, the challenge lies in managing this without the mother noticing, as getting caught results in the game character visibly gaining weight on the screen, eventually leading to the end of the game if he becomes too full.
The gameplay of "Mangia" involves strategic planning and quick decision-making, as the amount of pasta increases progressively, making it harder to keep up without being noticed. This game is notable for its unusual theme and gameplay mechanics, distinct from the more common action and adventure themes of the time. The graphics and animations, although simple, effectively convey the humorous and frantic nature of the game. Despite not gaining widespread popularity, "Mangia" has become a cult classic among collectors and enthusiasts of the Atari 2600, appreciated for its originality and uniqueness in the vast library of video games from the early 80s era.
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Players: Single Player
Has Coop:
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