Release Date: 1996
"M. Kimi wo Tsutaete" (also known as "M: Kimi o Tsutaete" or "M") is an intriguing video game released exclusively in Japan for the Sega Saturn in 1994. Developed by System Sacom, M. Kimi wo Tsutaete is an early example of an interactive movie video game, combining puzzle-solving elements with a narrative-driven adventure format. The game unfolds through a series of full-motion video (FMV) sequences, a technology that was quite cutting-edge at the time of its release. Players step into the role of the protagonist, who wakes up with amnesia in a mysterious town. The gameplay revolves around exploring various locations, interacting with different characters, and solving puzzles to uncover the secrets of the protagonist’s identity and the underlying mysteries surrounding the town.
The game was notable for its ambitious use of FMV and its attempt to craft a deep, engaging story within the constraints of early CD-ROM technology. While FMV games often received criticism for their limited gameplay mechanics and heavy reliance on video sequences, M. Kimi wo Tsutaete garnered attention for its distinctive art style and atmospheric storytelling, which were enhanced by the Saturn's video playback capabilities. Despite being somewhat obscure and not as commercially successful as more mainstream titles of the era, it has come to be appreciated by a niche audience and collectors partly due to its unique place in the history of video games as an example of early multimedia experimentation. The game’s release on the Sega Saturn, a console famed for its strong 2D capabilities and its struggle to compete with the Sony PlayStation, adds to its legacy as a memorable title from the mid-90s era of gaming.
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Players: Single Player
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