"Glover" is a unique platformer game developed by Interactive Studios and released for the Nintendo 64 in 1998. In this game, players control Glover, a magical anthropomorphic glove, who must navigate through a series of obstacles and puzzles to reclaim six lost crystals to restore the balance of his magical world. Each crystal is protected by transforming it into a ball, which Glover must maneuver carefully through various levels filled with challenges and enemies. The gameplay focuses heavily on physics-based puzzles, where Glover can change the ball's form—from a rubber ball to a bowling ball to a crystal—to overcome specific obstacles. The game is well-known for its innovative use of controls to manipulate the ball and Glover’s abilities to perform various tricks and stunts to progress through the game’s seven diverse worlds.
At its release, "Glover" was noted for its originality and challenging gameplay, but had a mixed reception due to some frustrating control mechanics and graphical inconsistencies. Despite these criticisms, it gained a cult following for its charm and distinctive game design, standing out in a sea of platformers on the N64 with its unique concept and physics-based challenges. The game also featured a two-player mode, adding an additional layer of competitive or cooperative play. Over the years, "Glover" remains a memorable title for its quirky protagonist and the inventive way it integrated puzzle-solving within a platformer framework, reflecting a creative period of video gaming in the late 90s.
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Players: Single Player
Has Coop:
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