Release Date: 1992
"G.I. Joe: The Atlantis Factor" is a side-scrolling action game for the Nintendo Entertainment System (NES), developed by KID and published by Capcom, released in 1992. Set as a sequel to the earlier NES game "G.I. Joe: A Real American Hero," the game's story revolves around the efforts of the G.I. Joe team to stop Cobra from harnessing the power of the lost city of Atlantis. Players start as General Hawk and gradually unlock other team members - Roadblock, Duke, Snake Eyes, Wet Suit, and Storm Shadow - each with unique abilities and weapons. The game is notable for its non-linear progression, allowing players to choose their path through various stages, which adds a strategic element to the gameplay.
The game is distinct for its RPG-like elements; players can improve their selected characters by gaining experience through battles, thereby enhancing health, attack, and jumping abilities. "G.I. Joe: The Atlantis Factor" is also characterized by its multiple playable characters and varied environments, ranging from jungles to underwater levels. Although it did not receive as much acclaim as its predecessor, the game is appreciated by fans for its depth in gameplay and its challenging missions. Its rare combination of action, strategy, and character customization in an NES game makes it a unique entry in the console's library, resonating with fans of the G.I. Joe franchise and classic NES enthusiasts alike.
Title
Gameplay
Players: Single Player
Has Coop:
Max Players Online:
0 brainiacs have this game on their wishlist
0 brainiacs have favorited this game
0 brainiacs have beat/completed this game