Release Date: 1988
"Ghostbusters" for the Nintendo Entertainment System (NES) is a video game developed by Bits Laboratory and published by Activision. Based on the popular 1984 film of the same name, the game imbues elements of action and strategy as players assume the role of the Ghostbusters team. The primary objective is to capture ghosts around the city of New York and ultimately stop the menacing Stay Puft Marshmallow Man from reaching the Zuul building. Players manage resources such as money, ghost-busting equipment, and their vehicle, the Ecto-1, to effectively capture the specters haunting the city.
Gameplay involves navigating the city via an overhead map, responding to ghost disturbances, and strategically setting traps to capture ghosts in various buildings. Once a ghost is trapped, players must transfer it to the storage containment unit. The game incorporates a financial aspect where players earn money from capturing ghosts, which they can use to purchase better equipment or repair the Ecto-1. Despite its unique blend of strategy and action elements, the game received mixed reviews upon release, largely due to its repetitive gameplay and difficult controls. However, "Ghostbusters" on NES holds a nostalgic charm for fans of the franchise and retro gaming enthusiasts, representing an early attempt to blend licensed content with video game mechanics.
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Players: Single Player
Has Coop:
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