"Ghostbusters II" on the Atari 2600/VCS, released in 1988 by Activision, is a game inspired by the popular film of the same name. Although the Atari 2600 was considered somewhat outdated by the time of its release, owing to the gaming market's evolution, the game offered fans of the movie a chance to immerse themselves in its spectral-hunting world. In this game, players take on the role of a Ghostbuster, navigating through various levels designed around significant scenes from the movie. The main objective is to capture ghosts and eventually confront and defeat the malevolent spirit, Vigo, at the climax of the game.
The gameplay in "Ghostbusters II" involves maneuvering through New York City streets and sewers while avoiding or capturing ghosts using a proton pack that shoots a beam to trap them. The game features side-scrolling levels where precision and timing are crucial. Unique to its gameplay is the way it incorporates elements of resource management; players must keep an eye on their limited supply of ghost traps and power for their proton packs. While not critically acclaimed, largely due to its simple graphics and gameplay reflecting the limits of the Atari 2600 hardware, "Ghostbusters II" nonetheless holds a place in video game history as an example of licensed merchandise seeking to align video games closely with movie releases.
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