"Fishing Derby" is a classic video game released for the Atari 2600 console, designed by David Crane and published by Activision in 1980. In this competitive and engaging title, two players face off as fishermen seated on opposite docks with the simple goal of catching fish to score points. The game screen is divided by a horizontal water line, with fish of varying sizes and point values swimming at different depths below. Players control their fishing lines, competing to catch the fish as they appear, with deeper fish yielding higher points. Central to the challenge is not just speed and accuracy in hooking the fish but also strategic timing to avoid a pesky shark that roams the waters, eager to snap the catch off the line.
The development of "Fishing Derby" by Crane was significant as it highlighted the capabilities of the Atari 2600 in rendering a simple yet captivating multiplayer experience. The game is particularly notable for its early demonstration of artificial intelligence in video games, using the shark as an obstacle that adds a dynamic layer of difficulty to the gameplay. "Fishing Derby" was among the earliest games released by Activision, which was the first third-party video game developer. This pioneering company was founded by former Atari programmers who were among the first to push the boundaries of video game design and creativity on home console systems, and "Fishing Derby" showcases this innovation with its charming graphics and compelling gameplay.
Gameplay
Players: Single Player
Has Coop:
Max Players Online:
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