"Fighters Destiny" is a distinctive 3D fighting game released for the Nintendo 64 in 1998, offering a fresh approach to the genre with its unique scoring system and gameplay mechanics. Developed by Opus and published by Ocean, the game diverges from the traditional life-bar-based victories seen in most other fighters of its era. Instead, "Fighters Destiny" employs a point-based system where players earn points for executing various types of moves and finishes, such as throws, knockdowns, or special moves, aiming to reach a score goal to win the match. This system encourages a more strategic and varied approach to combat, engaging players in a tactical battle to outsmart and outscore their opponents.
The game features a roster of diverse characters, each with their own distinct fighting styles and special techniques. Fighters Destiny also includes several different modes of play, including traditional one-on-one battles, a survival mode, and a rodeo mode where players must avoid being knocked off a platform. The game's innovative mechanics and scoring system were seen as innovative at the time, providing a twist that set it apart from more traditional fighters like "Street Fighter" and "Tekken." Despite receiving moderate reviews, with critics praising its originality but noting a lack of depth compared to its contemporaries, "Fighters Destiny" has maintained a cult following among nostalgic fans and is remembered for its innovation in a genre that is often criticized for sticking to formulaic conventions.
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Players: Single Player
Has Coop:
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