Release Date: 1996
"Enemy Zero" is a survival horror video game developed by WARP and directed by Kenji Eno, released for the Sega Saturn in 1996. The game is notable for its blend of gameplay elements and its unique audio-centric mechanics, distinguishing itself within the survival horror genre. Set on a spaceship, the game follows protagonist Laura Lewis as she navigates the silent corridors filled with invisible aliens. The twist in "Enemy Zero" is that these aliens can only be detected through auditory cues, specifically through a special device that emits sounds that indicate the proximity and direction of the lurking enemies. This intense reliance on sound creates a chilling atmosphere, where players must rely heavily on their auditory senses to survive.
"Enemy Zero" serves as a sequel to the game "D," also featuring the protagonist Laura, and is part of a trilogy that includes "D" and "D2." Its development and release were notably marked by Kenji Eno’s dramatic switch from Sony's PlayStation to the Sega Saturn, which was revealed in a surprising presentation where Eno initially showcased the game on PlayStation before revealing it to be a Saturn exclusive. This not only marked a significant event in the gaming industry’s competitive landscape during the mid-90s but also highlighted Eno’s unpredictable nature and flair for theatrical presentations. The game combined first-person navigation with third-person cutscenes, integrating full-motion video (FMV) and real-time rendered graphics, which worked together to push the narrative and heighten the immersive experience of the game.
Gameplay
Gameplay
Gameplay
Gameplay
Gameplay
Players: Single Player
Has Coop:
Max Players Online:
0 brainiacs have this game on their wishlist
0 brainiacs have favorited this game
0 brainiacs have beat/completed this game