"Conflict" is a tactical strategy video game for the Nintendo Entertainment System (NES) that was released in 1990, developed by Vic Tokai. The game is set during World War II and offers a unique blend of strategy and simulation as players take command of either Axis or Allied forces. Players must manage military resources, plan troop movements, and engage in turn-based combats to achieve campaign objectives. The game is notable for its top-down perspective, which allows players a broad view of the battlefield. Strategic decisions encompass a variety of military units such as tanks, infantry, and artillery, each with different capabilities and limitations. The player must carefully balance offensive actions and defensive positioning to outmaneuver the opponent and ultimately dominate the theater of war.
"Conflict" was distinguished for its depth in strategic gameplay at the time of its release on the NES, a console primarily known for action and platformer games. Its challenging gameplay and the need for thoughtful strategy attracted a niche audience of strategy enthusiasts. The game did not have major commercial success but maintained a cult following among fans of military strategy games. Its emphasis on real-time decision making and resource management offered a gameplay experience that was ahead of its time for console gaming. Despite its lower profile, "Conflict" helped pave the way for the popularity of more complex strategy games on home consoles, influencing later titles in the genre.
Title
Title
Gameplay
Gameplay
Players: Single Player
Has Coop:
Max Players Online:
0 brainiacs have this game on their wishlist
0 brainiacs have favorited this game
0 brainiacs have beat/completed this game