"Carnival," released for the Atari 2600/VCS console in 1982, is a fixed shooter arcade game originally developed by SEGA in 1980. The Atari version, brought to life by programmer Bob DeCrescenzo, captures the essence of the arcade original while adapting it for home console play. In the game, players control a fairground shooting gallery, aiming to hit a variety of targets that scroll horizontally across the screen. The player's goal is to clear the screen of all targets, which include ducks, bunnies, and bonus letters that spell out the word 'BONUS' for extra points. Each round becomes progressively harder with targets moving faster, and some requiring multiple hits to be cleared.
"Carnival" is notable for being one of the first shooter games to include a bonus round, and it features a finite number of bullets, requiring players to shoot boxes of ammo that occasionally appear to replenish their supply. Strategic use of ammunition becomes crucial as players try to conserve bullets for higher-scoring targets. The game is encapsulated by catchy, carnival-themed music that adds to the festive, albeit competitive, atmosphere. As one of the early examples of the genre on the Atari 2600, "Carnival" retains a charm that captures the whimsy and challenge of a carnival shooting gallery, making it a cherished title among classic game enthusiasts.
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Players: Single Player
Has Coop:
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