Release Date: 2008
"Brothers in Arms: Double Time" is a tactical shooter game developed by Gearbox Software and published by Ubisoft, specifically designed for the Nintendo Wii. Released in 2008, the game bundles two earlier titles in the series, "Brothers in Arms: Road to Hill 30" and "Brothers in Arms: Earned in Blood," offering players a unique and immersive World War II combat experience. The narrative follows the story of two separate paratrooper squads during and after the D-Day Invasion, providing a gritty and realistic portrayal of the war. Utilizing the Wii’s distinctive control system, players can engage in battle using gesture-based controls for aiming, shooting, and commanding squad members, enhancing the realism and intensity of the combat scenarios.
Significantly, "Brothers in Arms: Double Time" stands out for its strong emphasis on tactical squad-based gameplay, a notable departure from more straightforward shooting games on the platform. Players must strategically maneuver their squads, utilizing cover and issuing commands to outflank and defeat the enemy. The game's AI ensures that both allies and enemies react realistically to battlefield conditions, requiring players to think critically and plan their moves carefully to succeed. Additionally, the game's adaptation to the Wii included improved graphics and user interface, designed to optimize the user experience on this console. "Brothers in Arms: Double Time" delivers not only intense firefights but also a profound narrative experience, paying tribute to the complexity and bravery of World War II soldiers.
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Players: Single Player
Has Coop:
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