"Body Harvest" is an action-adventure video game developed by DMA Design (now Rockstar North) and published by Midway for the Nintendo 64 console in 1998. Set in an expansive 3D environment, the game is a unique blend of third-person shooter and vehicle simulation, offering players the novel concept of battling alien invaders across different time periods. Players step into the shoes of Adam Drake, a genetically engineered soldier sent from the future to stop the eponymous Body Harvest. These aliens leap through various historical eras every 25 years, consuming humans and wreaking havoc. The story unravels over five large, open-world areas, each representing a different time period and part of the world, from Greece in 1916 to America in 1966.
Gameplay in "Body Harvest" involves navigating these environments either on foot or in a variety of vehicles that the player can commandeer, including cars, tanks, and boats, each essential for exploring the vast landscapes and combating the diverse forms of alien creatures. Pioneering for its time, the game combines elements of real-time strategy, as players must save humans and gather resources to prevent the aliens from harvesting bodies, which increases their power. The game's nonlinear approach allows for multiple strategies and has been noted for its challenging gameplay and the necessity to manage resources effectively. "Body Harvest" was a forerunner to the sandbox style of gameplay popularized later by the "Grand Theft Auto" series, also developed by DMA Design, marking an important moment in video game history with its innovative blend of genres and open-world design.
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Players: Single Player
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