"Blue Print" is a unique puzzle and action game originally developed by Bally Midway and released for the Atari 2600/VCS in 1982. In the game, players control a character named J.J. who must save his girlfriend, Daisy, from the clutches of the evil Ollie Ogre. To accomplish this, players must navigate J.J. through a maze-like village to collect pieces of a blueprint which are necessary to construct a machine. This contraption will ultimately defeat Ollie Ogre and rescue Daisy. The gameplay is a mix of strategy and quick reflexes, as players must memorize the blueprint's layout, fetch the correct machine parts scattered around the village, and avoid various obstacles and enemies including bombs and a sinister character who attempts to disrupt your plans.
Significant in its gameplay, "Blue Print" offers an interesting blend of genres combining elements of both puzzle-solving and action. The challenge is heightened by a ticking timer and the constant need to dodge lurking threats while assembling the machine parts correctly. This game stands out for its original premise and catchy gameplay mechanics, differing significantly from many other titles available on the Atari 2600, which were primarily focused on straightforward action or shooting themes. Despite not being as widely recognized as some contemporary titles, "Blue Print" captured the interest of many gamers due to its unique concept and became a notable part of the Atari 2600's diverse game library.
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Players: Single Player
Has Coop:
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