https://s3.us-east-2.amazonaws.com/images.gamebrainz.com/media/box_front/9d81f934-a364-425f-86e0-1de8699bfb52?X-Amz-Content-Sha256=UNSIGNED-PAYLOAD&X-Amz-Algorithm=AWS4-HMAC-SHA256&X-Amz-Credential=AKIA2DPX6VIMKE7QQOFN%2F20241223%2Fus-east-2%2Fs3%2Faws4_request&X-Amz-Date=20241223T063248Z&X-Amz-SignedHeaders=host&X-Amz-Expires=3600&X-Amz-Signature=6f2e5921aabc462d4fe079d2fd54a735d09b86141677fba5718716b8164e97f7 Game Cover

Back To School Pak

Atari 2600 / VCS

Release Date: 1978

Educational Strategy
Add to Collection

Hello guest!

To continue, please log in to your account.

Logging in gives you access to all the great features we have to offer.

Login Sign Up!
Add to Wishlist

Hello guest!

To continue, please log in to your account.

Logging in gives you access to all the great features we have to offer.

Login Sign Up!

Description

"Back to School Pak" for the Atari 2600 / VCS is a unique bundle that was released, featuring two educational games aimed at younger players to enhance their learning experience while also providing entertainment. The pak included "Basic Math" (also known as "Fun With Numbers") and "Hangman," both of which were designed to help develop basic arithmetic skills and spelling abilities respectively. "Basic Math" presented simple arithmetic problems in an interactive format, where players could choose their difficulty level, making it engaging for children at different stages of their math learning. "Hangman," on the other hand, utilized the classic word-guessing game format to improve vocabulary and spelling in an engaging and challenging way.

This educational bundle was part of Atari's broader effort to expand the use of video games beyond just entertainment, tapping into the burgeoning field of educational technology in the early 1980s. While not as popular as some of the more action-oriented titles in the Atari catalog, "Back to School Pak" represented an important shift in the perception and use of video games, showing that they could also be a valuable tool for learning. The games in the pak were straightforward, making them accessible to young children, and they provided a model for future educational video games. The inclusion of reward mechanisms and increasing levels of difficulty helped to keep players motivated and engaged, which was a pioneering concept in educational gaming during that era.

Screenshots

No screenshots for this game

Share


Players: Single Player

Has Coop:

Max Players Online:


0 brainiacs have this game on their wishlist

0 brainiacs have favorited this game

0 brainiacs have beat/completed this game


  • GameBrainz ID:
    9d77861a-c1a2-4403-be69-ddf52f8e9327
  • Date Added:
    2024-11-11 23:12:45
  • Last Updated:
    2024-12-05 12:08:10