"Amidar" is a classic arcade game that became popular after its release in 1981, eventually making its way to the Atari 2600 console. The game presents a unique blend of strategy and action, where players navigate a series of rectangular grids. The objective is to paint or "capture" all the lines on the grid while evading the pursuing enemies, whose movements are patterned and predictable. The game is divided into levels, with each level featuring different grid layouts and increasing difficulty. The player controls either a gorilla or a paint roller, depending on the level, adding a quirky thematic twist to the gameplay.
Originally developed by Konami and published by Stern in the arcades, "Amidar" was later adapted for home gaming systems, including the Atari 2600. Its gameplay mechanics were inspired by the Japanese game of Amidakuji and the "loop the loop" puzzles. Notably, the enemies in the game, modeled as pigs or native tribesmen depending on the level, follow a set pattern called an "Amidar movement," which requires players to strategize their movements by anticipating enemy paths. Despite its simplicity, "Amidar" was lauded for its challenging gameplay and became a test of pattern recognition and quick reflexes, making it a beloved fixture in the early 80s arcade scene and an enduring favorite among classic game enthusiasts.
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Players: Single Player
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