Release Date: 1988
"8 Eyes" is a video game developed by Thinking Rabbit for the Nintendo Famicom, originally released in Japan in 1988 and later in North America and other regions. Set in a post-apocalyptic future after a nuclear war, the game follows Orin the falconer and his fighting falcon, Cutrus, as they embark on a quest to recover eight powerful gems called "eyes" from various dukedoms. The game is known for its distinctive two-character play mechanism, where players control both Orin and his falcon as they navigate through the game's levels. The falcon can be sent out to attack enemies or retrieve items, adding a strategic layer to the classic action-platform formula.
"8 Eyes" features a gameplay style similar to "Castlevania," with its side-scrolling action and platform elements, but it is distinguished by its cooperative character mechanic and complex puzzles. The game comprises eight levels set in different countries, each ending with a boss that must be defeated to collect the eye. One unique aspect of "8 Eyes" is its use of operatic music scores, which was quite innovative for games at the time. Though it received mixed reviews due to its high difficulty level, "8 Eyes" has earned a cult following for its original gameplay and challenging puzzles.
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Players: Single Player
Has Coop:
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